Revival Mod Version 1.02

By GuyAskingQuestion your local questioner

Readme format updated on release 1.01k

Please post thoughts/opinions/bugs/anything in my thread in the Non hosted mods section
http://phrozenkeep.it-point.com/forum/viewtopic.php?t=11998

If you have problems veiwing this use the Word Wrap function on the Format menu

=== Installation ===

-The mod is made to be ran in -direct -txt mode. So you have to make a shortcut :)

-Place Revival folder in your Diablo II folder.

-Back up your D2Game.dll, D2common.dll and d2client.dll and then add mine :)

-If you are running D2 in the standard installation folder (c:/program files/diablo II/) you can just run the shortcut from your desktop... otherwise your going to have to change the paths on the shortcut.

THIS VERSION IS SEMI-COMPATABLE WITH OLD CHARACTERS.
HOWEVER SET ITEMS FROM OLD CHARACTERS MAY NEED TO BE DISCARDED PRIOR TO UPGRADING
It is best to backup your characters and see if they work first.

=== Introduction ===

It would be nice if you posted any problems in the Revamp thread in the non-hosted mods forum at www.d2mods.com. Since this mod is in it's beta stage and needs balancing/bug fixes.
Help and you might find a suprise for you waiting in store in the next version!

http://phrozenkeep.it-point.com/forum/viewtopic.php?t=11998
Copy the link into your browser

Also updates are now near the bottom of the readme.

The Runewords.txt can be opened in notepad or excel. Turn off word wrap on notepad if your having problems reading it.

===  Gameplay Changes ===

Maximum Level now 200
[I should think targets are:
Act 1 lv 25/35
Act 2 lv 35/40
Act 3 lv 40/50
Act 4 lv 50/60
Act 5 lv 65/75
Complete Nm at 100/115
Complete Hell at 135/150]

Maximum Skill Level now 30
Stat Points per level up = 3
Skill Points per level up = 1
No skill pre-resquites


===  Difficulty Changes ===

0 Resistance Penalty in Normal
-60 Resistance Penalty in Nightmare
-120 Resistance Penalty in Hell
% Damage Reduced Items nerfed
Stanima bonuses lowered
6 Player Simulation
Also tweaks in Hp/Exp
Exp modifications to reach sensible levels, but reachin 200 should be a pain
Monsters do 10%, 35% and 50% more damage in Normal, Nightmare and Hell
Monsters have increased AC/AR

=== Item Changes ===

Axes gain "Enchanced Damage to Demons" autoprefix
Uniques slightly tweaked
All Elites have uniques
Unique Charms
Unique Jewels
Total Uniques = 463
27 New Sets Added
Old sets improved
Rare items FAR more potent (yeah Cruel!)
New Prefixes/Suffixes
Item quality higher at higher levels
New "Skill Charms"
New "Masters Charms"
New Gem class "Ethereal"

== Mercenaries ===

=== Act 1 ===

lv 1 Guided Arrow + Fire Arrow
lv 10 Cold Arrow (For the cold mercs of course)
lv 20 Slow Missiles
lv 40 Immoliation Arrow (Fire)
lv 50 Freezing Arrow (Cold)

=== Act 2 ===

lv 1 Jab
Normal, Combat/Defensive/Offensive
Prayer/Defiance/Might
Nightmare
Conviction/Salvation/Fanaticism
Hell
Thorns/Holy Freeze/Concentration

=== Act 3 ===

=== Fire ===
lv 1 Fire Mastery
lv 30 Firewall
lv 40 Fireball
lv 50 Inferno

=== Cold ===
lv 1 Cold Mastey, Teeth
lv 30 Frozen Armour, Glacial Spike
lv 50 Hurricane

=== Lightning ===

lv 1 Lightning Mastery, Charged Bolt
lv 40 Thunder Storm
lv 50 Lightning

=== Act 5 ===

lv 1 Bash
lv 40 Iron Skin, Beserk
lv 50 Frenzy

=== Cube Recipes ===

Weapon Related
Normal Weapon + x Perfect Gems + Magic Ring -> Normal Item with x sockets
Normal Weapon + 3 Normal Gems -> 3 Socket Ethereal Magical Weapon
Normal Weapon + 5 Chipped -> Ethereal Normal
Normal Weapon + r25 + r26 + r27 + r27 +r27 -> Rare, with min 100% ed and 10 all res
Ethereal Weapon + 2 Normal Gems +2 Flawless Gems + 2 Perfect Gems -> Ethereal Magical 3 sockets
Ethereal Weapon + 2 Zods -> Same Item Indestructable
Magical Weapon + Exploding Pot + Chipped Ruby -> Low Lv fire weapon
Magical Weapon + Thawing Pot + Chipped Sapphire -> Low Lv cold weapon
Magical Weapon + 3 Chippies -> 3 socket magical weapon
Magic Weapon + El rune -> Normal Weapon


Unique and Set Crafting
The following recipes only work on weapons and armour.
Therefore not rings, amulets, charms, jewels, quivers, etc.
Magic Item + 5 Perfect Gems + 2 Melding Gems -> Rare Item
Rare Item + 5 Ethereal Gems + 2 Melding Gems + Eth Rune -> Set Item
Rare Item + 5 Ethereal Gems + 2 Melding Gems + Thul Rune  -> Unique Item

Armour Related

Magic Armour + El Rune -> Normal Armour

On the following recipes Output = Crafted helm with stats shown below
Magic Amulet + jewel + Ethereal Gem -> Crafted Amulet based on the gem
Magic Crown + jewel + r15 + r20 + 3 ethereal Topazes -> 2 All Skills, Magic Find and Lightning Res
Magic Mask + jewel + r15 + r20 + 3 ethereal Skulls -> Life Leech, Thorns Damage and % Enhanced Damage
Magic Full helm + jewel + r15 + r20 + 3 ethereal Diamonds -> % Defense, Damage Reduced and All Resistances

On the following recipes Output = Crafted armour with stats shown below
Magic Armour + Hel Rune + Ethereal Diamond ->-35% Requirements, All Resistances 35 and 100% Enhanced Defence
Magic Armour + Shael Rune + Ethereal Skull -> 20% Faster hit recovery, 7-10% Damage Reduced, 100% Enhanced Defence
Magic Armour + Thul Rune + Ethereal Sapphire -> 5 Mana after each kill, 1-2 All Skills 100% Enhanced Defense
Magic Armour + Dol Rune + Ethereal Ruby -> Regenerate Life +9, 50-60 Hp, 100% Enhanced Defense
Magic Armour + Sol + Ethereal Amethyst -> +9 Max Damage, 40% Enhanced Damage, 100% Enhanced Defense
Magic Armour + Lem Rune (Lum?) + Ethereal Topaz ->66-80% Gold Find, 66-80% Magic Find, 100% Enhaned Defense
Magic Armour + Amn Rune + Ethereal Emerald -> 20 to Dexterity, 5% Life Leech, 100% Enhanced Defense
Magic Armour + Eth Rune + Thul Rune + Hel Rune + Ethereal Amethyst -> 80-100% Enhanced Defence, Resist All 10, 6-10% Damage Reduced
Magic Armour + Eth Rune + Thul Rune + Hel Rune + Ethereal Emerald  -> 60% Enhanced Defence, Knockback, 10% Faster Attack rate
Magic Armour + Eth Rune + Thul Rune + Hel Rune + Ethereal Sapphire -> 1 All Skills, 50 Mana, 5 Mana after each kill
Magic Armour + Hel Rune + Lem Rune + Gul Rune + Ethereal Amethyst ->150-200% Enhanced Defence, Resist all 20-30, DmgReduce12-15%
Magic Armour + Hel Rune + Lem Rune + Gul Rune + Ethereal Emerald ->100-120% Enhanced Defence, Knockback, 20% Faster Attack rate
Magic Armour + Hel Rune + Lem Rune + Gul Rune + Ethereal Sapphire -> 2 Allskills, 75-90 Mana, 7 Mana after each Kill
Magic Armour + 3 Ethereal Skulls -> Crafted Armour 100% Enhanced defense, +70-90 Hp, 10% Damaged Reduced


Misc
Magic Jewel + 3 Ethereal Skulls + 3 Melding Gems -> Crafted Jewel 1-2% Lifesteal, 1-2% Manasteal
Magic Jewel + 3 Ethereal Sapphires + 3 Melding Gems -> Crafted Jewel 10% Faster Cast Rate, 5% to Mana
Magic Jewel + 3 Ethereal Emeralds + 3 Melding Gems -> Crafted Jewel 50 Poison Damage, 5 to Dexterity
Magic Jewel + 3 Ethereal Diamonds + 3 Melding Gems -> Crafted Jewel 10 All resistances, +5 regenerate life
Magic Jewel + 3 Ethereal Amethysts + 3 Melding Gems -> Crafted Jewel 20% Enhanced Damage, +50 attack rating
Magic Jewel + 3 Ethereal Rubies + 3 Melding Gems -> Crafted Jewel 5% to Life, 20-40 Fire damage
Magic Jewel + 3 Ethereal Topazes + 3 Melding Gems -> Crafted Jewel 10% Magic Find, 1-59 Lightning damage

3 Gems (of same type + quality) -> 1 Gem (of the same type but 1 higher quality)
3 Perfect Gems -> Ethereal Gem
3 runes -> Next Rune up upto Zod

Magic Ring + jewel + Ethereal Gem -> Crafted Ring based on the gem

Ring + Amulet + 3 Perfect Gems -> Skill Charm
Small Charm + Large Charm + Grand Charm -> Skill Charm
3 Skill Charms -> Skill Charm with 1 socket
Grand Charm + r5 + r 10 + r15 + 3 per gems -> 1 Socket Charm
Reward Charm + Ethereal Gem -> True Reward Charm

All Diablo II LOD recipes

Those worred about the Unique and set crafting shouldn't be. It isn't exactly very easy and 2 steps to do makes it alittle harder :)

=== Runewords ===
Check Runes.txt - its much quicker :)

=== What the DLL's do ===

-Fix Barbarian/Assassin critical hit bug
-Fix cast items (1.09b yeah!)
-Enable Unique/Set gambling at reasonable rates
-Change skill level maximum to lv30
-Fix the Druid bug
-Change it to 3 stat points/1 skill point a level
-Change Crushin' blows reduction
-Allow you to dupe (j/k)
-Inner sight works as a %
-Makes Mf work like it did back in the days of 1.08
-Increase number of items to gamble

=== Version History ===

=== 1.02 - My 1.10 ===

6th May 2004 ~.~

=== New Features ===

22 New Uniques
20+ New Runewords (around)
20+ New Cube Recipes
3  New Prefix/Suffix groups
New Cloak Class Armours
New Monster Skull Helms
New Elemental Amulets
New Axe type
New Amulet Graphics
Melding Gems now work in armours
Druid staves have new unique graphics
Jewels now have the potential to contend with Runes/Ethereal Gems

== Bug Fixes ===
Masters Charm of Lightning Mastery and Cold Mastery names are now fixed
Reward Charms description is now correct
Druids can no longer crash/rollback the game via shapeshifting between "furry" and normal states
Druid staves are now solt in NPCs
Druid staves no longer crash game when dropped
Some items which showed no name before now show a name
Danburite is now enabled, was disabled because of a typo (feeze instead of freeze LoL)
Ameity Runeword has been fixed
Whirlwind bug fixed (caused semi-crashes, also it did not hit correctely)
Beserk graphical bug fixed (yay!)
Lower Resist's required level is 50, bugged at 30 before
Some cube recipes that were ment for my testing, that were left and could be exploited, have been removed
Some melding gems did not do what they were supposed to...

=== Balance Changes ===
Act 3 Cold Mercs now have Teeth
Act 3 Cold Mercs have Hurricane, instead of Blizzard as it was too messy
Quill Rats in Hell have a lower chance of dropping small charms
Druid Staves now sell for a more realistic price

=== Difficulty Specific Changes ===
Normal
None

Nightmare
25% Experience Boost
25% AC Boost

Hell
25% Experience Boost
50% Armour Class Boost
25% Attack rating Increase

=== Skill Changes ===

The general motive in most changes are to weaken crowd controlling melee skills, via attack rating, and promote single hit skills.
Also some changes were not due to power, but due to "messyness"

Amazon
Jab initial attack rating now 30%, instead of 10%
Jab now gains 10% attack rating per level, instead of 5%
Fend now gives 15% attack rating per level instead of 20%
Multishot initial attack rating now 10%, insead of 25%
Multishot now gives 2% attack rating per level, insead of 15%


Barbarian
Concentrate starts with less attack rating
Concentrate gains more attack rating per level
Beserk now gains 25% attack rating per level, instead of 15%
Bash now gives 10% attack rating per level, instead of 5%
Whirlwind now gives 5% attack rating per level, instead of 10%

Druid
Werewolf casting delay returned
Werebear casting delay returned
Fury now starts at no enhanced damage, instead of 50%
Fury attack rating per level now 5%, instead of 10%
Spirit of Barbs now has 30% life per level, instead of 25%
Summon Raven's maximum number of Ravens is now 10, instead of 20 - due to messy look, not power
Raven's now get and additional 5 hits per level, instead of 3
Raven's damage greatly improved
Molten Boulder damage increased
Tornado damage increased
Artic blast damage increased
Fissure damage increased
Hurricane damage increased
Twister stun time decreased to 25 frames, instead of 35
Twister damage increased
Volcano range decreased to 10, instead of 16 - due to messy look, not power
Volcano casting delay now 85 frames, instead of 100
Volcano damage increased
Armageddon radius now 14, instead of 16 - due to messy look, not power
Armageddon damage increased
Hurricane initial length now 250 frames, instead of 200
Hurricane damage increased


Necromancer
Skeleton Mage is now a level 1 skill
Skeleton Warrior is now a level 20 skill
Skeleton Mastery now gives 15 damage per level, instead of 12
Skeleton Mastery now gives 12 life per level instead of 9
Fire Golem mana per level is now 2, instead of 3
Lower Resist now starts with a high mana cost, which gets lower every level <- To encourage more points to be spent in it :)
Bone armour now starts at 24 damage reduced, instead of 30
Bone armour now increases by 12 damage per level, instead of 10
Corpse explosion now does 80-120% Corpse life, instead of 90-140%
Bone Spear damage greatly improved at higher levels
Bone Spirit damage slightly improved


Paladin
Fist of the Heaven's casting delay now 20 frames, instead of 25
Fist of the Heaven's damage slightly increased
Sacrafice attack rating bonus per level is now 10%, instead of 5%
Zeal attack rating bonus per level is now 5%, instead of 10%
Conversion now cuts your damage in half
Concentration now gives an attack rating bonus: 25% initial, 5% per level
Fanaticism initial attack rating bonus now 20%, instead of 40%
Fanaticism attack rating per level now 2%, instead of 10%

Sorceress
Blizzard's range decreased - due to messy look, not power
Blizzard's damage increased


=== 1.01k - The Server Down Release ===
Released 17/18th October 2003

=== New Features ===
1 New Set
More enemy randomisation in Act 5

=== Bug Fixes ===
Reward Charms now have the proper stats
Werebear masters charm now improves Werebear, not Molten Boulder

=== Balance Changes ===
Andariel, Duriel, Mephisto all have less life in hell
Mercenaries gain slightly more life every level
Mercenaries level up easier
Champions drop quality slightly decreased
Minions drop quality slightly decreased
Izuals item drop reworked
Duriels item drop reworked

=== Difficulty Specific Changes ===
Normal
Act 5 experience reduced

Nightmare
20% experience boost
Act 5 Excempt from this

Hell
20% Experience boost
20% More Attack rating
20% Less Damage

=== Skill Changes ===

Barbarian
Concentrate now starts at 50% enhanced damage, instead of 100%
Concentrate now gains 20% enhanced damage per level, instead of 15%

Druid
Werewolf gains only 20% Hp bonus initially, instead of 50%
Werewolves increased attack speed maximum now 125%, instead of 100%

Sorceress
Fire Bolt does slightly more damage at higher levels
Fire Ball does slightly more damage at higher levels
Fire Wall weakend...
Fire Mastery now improves fire damage by 5% per level, instead of 4%
Hydra duration slightly lowered
Charged Bolt does less damage at higher levels
Chain Lightning does less damage at higher levels
Blizzard's cold damage lowered
Frozen orb's mana cost lowered
Frozen orb now does 2/8 ths weapon damage, instead of 1/8 th
Frozen orb does more cold damage


=== 1.01 - The Balancer and Giver ===
Finished 8th October 2003
Released 14th October 2003

=== Bug Fixes ===
Barbaric swords no longer cause the game to crash upon equip
Quill rats in Hell no longer drop Unique charms everytime
The Butcher now drops items
Virgins Treasures bug fixed
Spear Mastery Masters charm and Skill charms now show the proper names
Druid Shapeshifting skills now have the corect descriptions
Sorceress Cold Skills now have the correct descriptions

=== Balance Changes ===

Gems can no longer be bought.
Skill Charm drop rate reduced
Skill Charms are more expensive to gamble for
Masters Charm drop rate reduced
Melding Gem drop rate reduced
Melding Gems are more expensive to gamble for
Higher Melding Gems slightly harder to find
Lower Medling Gems now sell for a reduced rate
Bloodraven now has a much reduced rate of dropping Melding Gems
Champions have a higher chance of dropping better items
Unique monsters have a higher chance of dropping better items
Slightly increased chances of finding sets/uniques at low level areas of the game
Slightlly increased chances of "less useful" suffixes on Skill charms, to prevent balance issues early on

=== Difficulty Specific Changes ===

Normal
20% More Life

Nightmare
20% More Life
20% More AC
20% More Exp

Hell
None

=== Item Changes ===
16+ New Runewords added (break down into);
5 Low level runewords
6 Mid level runewords
5 High level rune words
2 of which Runewords are for Gloves, 1 for Boots and 1 for Belts
1 Redesigned Set
Slightly weakend Ameity Runeword (its still pretty good)
Improved Steel Runeword
Improved Honour Runeword
Improved Fury Runeword
Improved Silence Runeword
Improved Ancients Pledge
The suffixes "of Secret Revenge" have had a major improvement in skill level, but a slight decrease in "% chance"

=== Skill Changes ===

Amazon
Guided Arrow no longer pierces
Strafe initial shots now 5, instead of 4
Strafe now has a maximum of 30 shots, instead of 50
Strafe rate of fire increased
Strafe initial enhanced damage now 60%, instead of 50%
Impale now gains 40% enhanced damage per level, instead of 35%

Assassin
Dragon Flight's casting delay now 25 frames, instead of 35
Death sentry gains slightly more lightning damage per level
Death sentries Corpse Explosion now does 50-90% damage, instead of 60-100%

Barbarian
Shout intial defence bonus 36%, instead of 100%
Shout now gains 12% defense bonus per level, instead of 10%
Shout now gains 4 seconds duration per level, instead of 2
Battle Orders now gains 4 seconds duration per level, instead of 6

Druid
Spirit Wolves have increased initial damage
Spirit Wolves have increased attack rating per level 
Spirit Wolves have improved "synergies"
Rabies has been moved to a level 50 skill
Rabies has a delay of 25 frames now
Rabies has slightly less poison damage initially, and gains less damage
Fury now gains 20% enhanced damage per level, instead of 28
Fury now caps at 7 hits, instead of 6
Fury has a slightly increased framerollback (speed modifier)
Hurricanes damage takes place every 10 frames, instead of 4
Hurricane now gains less cold length
Hurricane and Armageddons casting delays increased to 6 seconds, to prevent abuse
Druids can now use skill charm spells in Shifted Forms

Necromancer
Skeleton Mastery now adds 9 Hp per level, instead of 8
Skeletons now have 35% chance to get a shield, instead of 33%

Paladin
Individual resistance skills weaker a low levels
Individual resistance skills still give greater bonuses than Salvation
Defiance inital defense bonus 30%, instead of 70%
Defiance now gains 20% defense per level, instead of 15%
Sacrifice starts with 180% enhanced damage, instead of 220%
Sacrifice now gains 35% enhanced damage per level, instead of 32%
Zeal starts with 0% enhanced damage, instead of 25%
Charge now gains 30% enhanced damage per level, instead of 25%
Might initial radius smaller
Concentration initial radius smaller
Holy freeze initial "slow factor" now 20%, instead of 25%
Holy shield maximum gain to block now 65%, instead of 50%
Fist of the heavens initial Holy bolts released increased to 15, instead of 12

Sorc
Firebolt, Fireball, Ice Bolt, Ice Blast and Glacial Spike all now have the ability to pierce*
*Untested


=== 1.00a - The Essential Bugs Collection ===
Released September 2003

=== Bug Fixes ===
Fixed bug causing crashes upon entering the Dry Hills
You can now enter the Halls of the Dead
Skill charms giving aruas now give the correct number of charges (only asthetics)
The Butcher now gives the correct experience

=== Balance Changes === 
Butchers life increased in Normal, decreased in Hell

=== Skill Changes ===
Necromancer
Skeleton Mastery now adds 10 damage per level, instead of 15
Skeleton Mastery now adds 8 Hp per level, instead of 10

Paladin
Prayer initial radius smaller
Prayer now regenerates 3 Hp/sec, instead of 4



1.00 - The Happy Version
Released September 2003

First Release yay!

=== Map Edits ===
- Catacombs 4
- Durance of Hate 3
- Arreat Summit
- All Credit for these goes to Astalion

=== Suggestion Thanks ===


=== Bug Thanks ===
Alkalund
Malachai29 
Mr_Smee_01


=== Thanks to ===
Now in alphabetical order!

General
KroniK for being the first non-mod to use my thread
Malachai29 my trusted tester :)
You for downloading this!!!

Map Related
Paul Siramy - Map editor tool
Astalion - Map edits

DLL Related
Everyone who aided/made the creation of the offsets spreadsheet

Graphics Related
Arstahd
Jeff Bouley
Fusman
Kyrene
Riparious
Shadowtalon 

Mod Help
All the people who answered my questions!
Phalzyr for d2modder






... erm Everyone at the Phrozen Keep... my memories fading...

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                     ~~~ WWW.D2MODS.COM ~~~


